Events
Loading events
canplay
: the first image of the diaporama is loaded.
canplaythrough
: there is enough images loaded to probably not having the slideshow to pause during the play.
load
: all the images are loaded, the diaporama is fully ready.
progress
{timeBuffered, loaded, total}: triggered recurrently during load time.
Diaporama Lifecycle
destroy
: Diaporama is about to destroy.
error
e : an Error occured.
resize
w h: a resize occured.
play
: diaporama has started.
pause
: diaporama has stopped.
ended
: diaporama reach the end (only occurs if no loop).
transition
transitionObject: a transition has started.
transitionEnd
transitionObject: a transition has ended.
slide
slideObject: a new slide has started.
slideEnd
slideObject: a slide has ended.
seeked
currentTime renderStatus: a manual set of currentTime has been rendered.
ratechange
playbackRate: playbackRate has been changed.
render
currentTime renderStatus: an event triggered everytime a render is performed (be careful with this event, do not do intensive work). renderStatus
can be on of: Diaporama.RENDER_EMPTY
, Diaporama.RENDER_WAITING
, Diaporama.RENDER_PLAYING
.
data
data: data have changed.